Now for some advice for the
rookie Entomolian commander. The Entomolians have many strengths and weaknesses.
It is easy for a new player to see all the new grav weapons and suicide
fighters and forget the Entomolians' disadvantages. The more cynical player
will see the lack of shields and ECM and wonder how they can survive.
Exploiting the new weapons while keeping your ships intact can be a real trick.
Here are some tactics you can try as you see fit. Remember, none of these work
in all situations, and some can be risky as well.
1. If your opponent is playing
the Avarians, keep your ships about eight to ten hexes away from them. They
will not be close enough to use railguns (with a 6 hex range) and you will be
close enough to use your ships' grav guns.
2. If you have more HPBs and PLBs
than the opposing force, stay back at long range. If your opponent closes, he
or she will probably have to face you at medium range where you can blast them
with grav guns.
3. If your opponent is Terran,
and has equal or greater number of long range weaponry, close to medium range
as soon as possible. You will suffer damage quicker, but you will cause far
more. Especially if at least a few of your ships have heavy grav guns.
4. Use the Roll Ship Markers
often. Your ships will tend to suffer far more damage on one armor facing than
the other. Remember to roll your ship, or turn your facing, to protect the
vulnerable side.
5. Entomolians ships suffer very
little effective damage (such as lost systems) in the first turn, sometimes
even the second one. Use this to your advantage. Send as much damage as you can
with a ship while your armor is getting chewed up, then withdraw it before
suffering hull box losses.
6. If you are using Standard Rules, attack with your Stinger Missiles as soon as possible. This will provide a much easier target. If you win initiative, you will be able to use your missiles before they are destroyed, no matter how many weapons or fighters the target ship has.
7. When using Command Rules, send
the light fighters in as one massive attack. Even a few hits can be
devastating, even to an enemy super galactic dreadnought.
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